Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MWdik-FCENt-FnMc2-QkjrS-mG64E | 23/22/10 | 87.4 | 1.11 | 2026-06-28 00:42:24 · 53m 0s | |
| CSGO-eD6LY-5VHGo-AeNUY-2YFaG-8w9TM | 5/17/4 | 43.4 | 0.39 | 2026-06-27 03:02:00 · 35m 54s | |
| CSGO-icoPG-ptciA-phKBs-Cdbxu-bhUzE | 5/13/1 | 41.7 | 0.38 | 2026-06-27 02:38:17 · 20m 53s | |
| CSGO-WfoA5-Gdjob-MEEwp-v54oy-s2ohH | 13/19/10 | 81.1 | 1.01 | 2026-06-25 23:12:53 · 32m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.