Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PdLBK-s83Zz-Zi9MN-wmR8i-3ErmJ | 28/10/7 | 138.5 | 2.19 | 2026-06-30 20:13:31 · 26m 17s | |
| CSGO-nSYxn-4tK9j-W4LSM-UzPhE-cxnkP | 18/10/4 | 92.6 | 1.46 | 2026-06-28 20:08:32 · 29m 54s | |
| CSGO-HjyjJ-XaoqC-YvvnT-7RJcf-WtTGQ | 21/14/5 | 127.6 | 1.61 | 2026-06-28 11:07:53 · 29m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.