Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-if8SA-ekzjJ-cfmcC-j455Z-4jmMC | 10/14/0 | 80.4 | 0.80 | 2026-07-04 10:27:16 · 25m 54s | |
| CSGO-kMmrL-T2zpf-QOcnx-WWMiC-RdNEL | 14/18/5 | 68.3 | 0.95 | 2026-07-01 18:36:53 · 32m 29s | |
| CSGO-NjbVr-XP6Da-5hOHU-Ot5bV-nuGvM | 5/15/0 | 35.6 | 0.38 | 2026-06-30 21:30:02 · 29m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.