Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hU956-3Hfzb-RPaQO-cKMM3-LMXDJ | 13/11/3 | 72.5 | 1.05 | 2026-07-03 21:07:11 · 36m 9s | |
| CSGO-4x52Z-YAK4u-C46nt-cDv8p-724BO | 11/4/3 | 69.6 | 1.49 | 2026-07-02 20:21:24 · 20m 0s | |
| CSGO-CA8rY-jawJZ-J4JLr-eHiGy-OfX2Q | 9/18/3 | 37.5 | 0.56 | 2026-07-02 01:14:41 · 31m 26s | |
| CSGO-WpHiQ-j7psa-NKmb2-ORLp6-VzZAB | 15/6/3 | 87.9 | 1.61 | 2026-06-30 20:28:46 · 18m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.