Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lh2jk-PRNVw-nKbep-5rGZP-nntOH | 15/12/6 | 71.9 | 1.22 | 2026-07-01 19:34:39 · 37m 42s | |
| CSGO-SpySj-wpPiP-vZ5Np-TUrFn-93aNE | 10/15/1 | 58.0 | 0.63 | 2026-07-01 10:52:20 · 32m 11s | |
| CSGO-LueJb-OidqT-HnZ2y-wDQXT-bwrBE | 2/7/0 | 35.5 | 0.20 | 2026-06-29 18:08:57 · 12m 8s | |
| CSGO-jc3iq-aUaLm-cUCb9-tkJPU-B7r4N | 10/16/6 | 66.4 | 0.83 | 2026-06-27 23:22:51 · 33m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.