Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pp3Lm-jRHwD-JPjLv-m3aWk-5XEyB | 13/15/4 | 65.7 | 0.90 | 2026-07-01 16:08:02 · 33m 51s | |
| CSGO-KhEGz-9opzP-FE2js-oKAvZ-fQ4qB | 13/16/6 | 62.2 | 0.92 | 2026-06-25 00:36:21 · 38m 2s | |
| CSGO-JCPwR-s7Uo9-oZsTZ-d3JHf-ZjenL | 7/16/1 | 37.8 | 0.37 | 2026-06-25 00:09:33 · 24m 17s | |
| CSGO-GJRyu-6N6kJ-C7Y6f-2PWEU-eZhzO | 10/15/4 | 70.9 | 0.79 | 2026-06-20 01:34:22 · 24m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.