Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BhDhn-DM8V4-GpMQ7-FQDbR-umXML | 24/11/5 | 102.3 | 1.85 | 2026-07-03 17:31:09 · 31m 0s | |
| CSGO-OFd8i-zTfG5-UPTOW-N63eV-URqmJ | 12/18/4 | 57.4 | 0.86 | 2026-07-02 14:46:25 · 31m 55s | |
| CSGO-FYHew-T64sK-HBRu6-LVv5M-2SvPB | 15/14/7 | 83.9 | 1.26 | 2026-07-02 14:00:01 · 35m 14s | |
| CSGO-vzJoO-UGyhr-eSMQE-JbM4b-R5vjN | 19/14/6 | 93.0 | 1.32 | 2026-07-02 13:21:18 · 36m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.