Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TDUqn-X4qAT-Tm3in-HoKeU-4kJ9P | 21/16/6 | 109.5 | 1.47 | 2026-07-03 23:36:41 · 32m 59s | |
| CSGO-ZZ4eF-FVHUG-BXvKn-6nTNo-X4qqK | 21/18/5 | 104.9 | 1.27 | 2026-07-03 16:20:13 · 33m 24s | |
| CSGO-GQfEt-HUBZ6-PBfFb-3sdKd-hQAfD | 21/17/6 | 100.2 | 1.33 | 2026-07-02 17:19:55 · 42m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.