Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T7iRK-zRbXA-K89VO-OSFHy-F3VTB | 27/9/5 | 168.1 | 2.47 | 2026-07-04 05:00:37 · 21m 11s | |
| CSGO-i6BLz-x7Exx-3DZFr-GtKbe-SP7rN | 5/10/3 | 37.6 | 0.65 | 2026-06-28 20:33:43 · 16m 22s | |
| CSGO-pd8cD-5ORSW-5cStd-dVFqw-zePNN | 14/11/4 | 72.6 | 1.29 | 2026-06-27 20:18:30 · 21m 10s | |
| CSGO-6MHHN-k4FdQ-pTmqt-Cybpb-OuiTL | 9/16/3 | 61.8 | 0.64 | 2026-06-25 16:41:25 · 30m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.