Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OEcPP-HsiWS-AjVrN-H6Y3X-v5TCP | 5/14/3 | 40.5 | 0.49 | 2026-07-07 15:54:56 · 19m 51s | |
| CSGO-qB4wn-3e3ww-sXehn-DrkbN-TSveM | 18/14/3 | 83.0 | 1.32 | 2026-07-07 15:09:51 · 27m 32s | |
| CSGO-2aQWH-XqAMh-CM5eB-nqffF-pnj5P | 19/20/7 | 85.8 | 1.06 | 2026-07-03 19:25:14 · 41m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.