Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-idCtP-DySqa-eiN8O-TDupw-5CfyC | 19/11/6 | 98.9 | 1.57 | 2026-06-23 17:29:13 · 30m 6s | |
| CSGO-KmTAn-LZcJU-kPP8L-YGDuK-5b9eD | 21/14/7 | 104.6 | 1.43 | 2026-06-17 14:08:26 · 35m 46s | |
| CSGO-DuOki-6JVfq-uqG2C-PfCoZ-OR7uC | 21/16/6 | 112.8 | 1.57 | 2026-06-14 18:20:53 · 30m 27s | |
| CSGO-KXCfj-kBz8f-RccsV-ozqef-5OxDK | 21/10/3 | 114.2 | 1.76 | 2026-06-11 15:44:48 · 25m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.