Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X33Aj-9yPzT-TBGse-V4YRs-JXykG | 7/15/2 | 35.8 | 0.53 | 2026-06-25 23:08:21 · 31m 43s | |
| CSGO-vj6eA-C7M5L-5x5KX-eLded-ztZpG | 12/15/2 | 68.0 | 0.88 | 2026-06-25 22:37:34 · 27m 46s | |
| CSGO-szt5k-VMZ5v-fzVW4-6CZpd-sOYQM | 13/19/4 | 69.5 | 0.83 | 2026-06-24 00:04:06 · 42m 23s | |
| CSGO-yOtqt-WArmS-4vj3t-XysDn-93aNE | 23/17/3 | 100.0 | 1.36 | 2026-06-23 23:31:40 · 28m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.