Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kpU7O-W6TWj-T7oqH-DE8N9-Wdm2H | 1/5/1 | 32.6 | 0.34 | 2026-06-30 17:26:16 · 9m 13s | |
| CSGO-DwqEG-76KWJ-Zb5md-8anRT-MadFO | 12/11/5 | 72.2 | 1.13 | 2026-06-30 12:51:32 · 32m 46s | |
| CSGO-CoQhY-6Drwf-RaBTB-3dYUU-a6KbM | 14/16/5 | 82.2 | 1.04 | 2026-06-28 09:14:08 · 28m 40s | |
| CSGO-DdAqE-kfryU-UV9yL-nLO8p-eDxHL | 7/13/9 | 74.1 | 0.84 | 2026-06-28 08:40:11 · 26m 6s | |
| CSGO-s5Y97-fHWiN-VEsDR-w44Ot-3rP3A | 7/16/2 | 51.2 | 0.42 | 2026-06-28 08:04:36 · 32m 7s | |
| CSGO-CqQxO-RnLAG-Gua23-ck5Yv-7BLwF | 26/13/9 | 123.7 | 1.63 | 2026-06-14 15:05:02 · 42m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.