Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NdAuT-7fknB-aAcpf-oiDWJ-9cEZG | cs_italy |
10/21/9 | 53.1 | 0.59 | 2026-07-01 23:41:35 · 37m 0s |
| CSGO-vU269-oWYUq-ev5nR-qiw8F-zT2JE | 7/16/2 | 43.5 | 0.47 | 2026-07-01 23:16:13 · 23m 18s | |
| CSGO-96XBq-A46HV-5eOdm-z44Z7-tzioE | 8/17/8 | 51.2 | 0.61 | 2026-07-01 22:16:51 · 37m 15s | |
| CSGO-CSq54-TzpJU-MXzcx-SyC4U-j7xbE | 12/14/6 | 63.4 | 0.96 | 2026-07-01 21:31:25 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.