Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q4pct-6vdZ5-B92G3-VsW5e-YYmQD | 4/7/1 | 29.5 | 0.30 | 2026-07-04 19:09:52 · 15m 43s | |
| CSGO-dQ2m8-5ncqP-UCf5u-NuoEU-n6iPK | 7/14/6 | 53.7 | 0.61 | 2026-07-04 15:30:04 · 26m 50s | |
| CSGO-qVsRo-EeJmG-Eb799-oTPKa-zFqqK | 10/16/2 | 70.3 | 0.79 | 2026-07-04 13:00:29 · 23m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.