Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q65Ra-5KcyP-CVFdM-JBKsE-zT2JE | 6/19/2 | 36.0 | 0.20 | 2026-06-25 03:38:09 · 29m 26s | |
| CSGO-U5hMN-Ss8tK-Naz2j-dNX58-hd5yD | 16/13/5 | 70.1 | 1.08 | 2026-06-25 02:55:18 · 36m 27s | |
| CSGO-JLYVU-OMKzW-ZFjhk-OBCYs-vWHzN | 13/7/3 | 65.8 | 1.42 | 2026-06-25 02:23:03 · 22m 31s | |
| CSGO-w6w7d-G8yBo-VksXD-z3YPQ-ASfCG | 15/8/0 | 103.4 | 1.59 | 2026-06-25 01:56:25 · 22m 11s | |
| CSGO-Bh2Cy-2EzqG-p3ae8-cyEEF-kyLwF | 9/6/2 | 56.7 | 1.19 | 2026-06-25 01:26:43 · 22m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.