Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KcOZX-5kTZi-Qy89W-cEjsj-Z5O3A | 19/6/5 | 124.4 | 2.10 | 2026-06-30 19:07:01 · 26m 8s | |
| CSGO-uNZpi-qw99G-Ua7wd-W4FZz-Rz23L | 23/16/3 | 82.3 | 1.39 | 2026-06-26 20:07:52 · 32m 49s | |
| CSGO-qUHSz-ZKfjv-2wxSt-wN2Mj-ZDxHL | 24/16/5 | 90.7 | 1.43 | 2026-06-17 21:15:14 · 41m 47s | |
| CSGO-dBtjW-NfTAn-TnZs5-myAaF-Yo9aC | 6/15/4 | 37.3 | 0.47 | 2026-06-17 20:07:18 · 28m 54s | |
| CSGO-zN7hN-h3Pjs-xzi4V-cLSsO-dHR7B | 15/14/7 | 100.2 | 1.28 | 2026-06-17 19:31:50 · 31m 36s | |
| CSGO-xVP8T-d7t8A-VYcrv-jypct-osMHA | 14/16/7 | 76.2 | 1.22 | 2026-06-17 18:59:45 · 28m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.