76561198700997096
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
The player has a very low CS2 playtime and a recent account age, which are common indicators for new accounts. The single match demo analysis shows an extremely high K/D and ADR, but with only one match analyzed, this is not a reliable pattern and confidence is capped at low.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-08 18:09:08
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-2%The player has a very low CS2 playtime and a recent account age, which are common indicators for new accounts. The single match demo analysis shows an extremely high K/D and ADR, but with only one match analyzed, this is not a reliable pattern and confidence is capped at low.
Account Signals
-35%Account created < 6 months ago
Under 100h in CS2
Under 200h across the whole Steam library
3 or fewer games owned - typical of a fresh/bought account
5+ friends
round(level / 10), capped at +3
Fewer than 3 badges
Inventory is private - can't verify
Our Own Match Data
-9.4%Peak single-match outcome anomaly 100/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 1 of this player's matches analyzed so far, so this is provisional.
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3P6UM-kpzun-jts8Q-fYKZe-ptHrL | 41/7/3 | 221.3 | 3.30 | 2026-07-02 18:45:46 · 22m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.