Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6Xi7r-AQOhH-mBhOc-wJd9o-QXpRP | cs_italy |
5/4/1 | 23.8 | 0.41 | 2026-06-28 20:16:17 · 23m 19s |
| CSGO-VinNx-zxOyE-YjJWO-MRHWV-omoUE | cs_italy |
35/10/2 | 175.3 | 2.68 | 2026-06-12 19:16:03 · 28m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.