Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 7 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
The player has an extremely high average K/D of 2.8 and a 100% rate of matches with a 1.5+ K/D across 5 analyzed games. This, combined with an elite Leetify aim rating and a very young account age with no visible rank history, suggests a significant discrepancy between demonstrated skill and account progression, warranting further investigation.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-26 20:33:13
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-5%The player has an extremely high average K/D of 2.8 and a 100% rate of matches with a 1.5+ K/D across 5 analyzed games. This, combined with an elite Leetify aim rating and a very young account age with no visible rank history, suggests a significant discrepancy between demonstrated skill and account progression, warranting further investigation.
Account Signals
-16%Account created < 6 months ago
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
Fewer than 3 badges
Inventory is private - can't verify
Cross-Platform Consistency
-14%Leetify aim rating 97.558088391747/100 (elite) but Premier is unranked and no FACEIT account - demonstrated mechanical skill doesn't match rank history, a classic smurf/fresh-account pattern
Our Own Match Data
-41%Peak single-match outcome anomaly 55/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
1 of this player's 5 analyzed matches landed in the top outcome band (20%) — a sustained pattern, not one hot game
Avg K/D 2.8 across 5 of our matches (penalty scales above 1.4)
100% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
6.4% of kills through walls across 5 analyzed matches (penalty scales above 4%)
8.8% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aR3KW-b4XQs-L4ZCU-sMAzE-zxUWJ | 40/13/9 | 167.8 | 2.43 | 2026-06-19 18:50:36 · 38m 17s | |
| CSGO-4BntL-PuXZA-TXbLO-BuGis-3rP3A | 26/15/4 | 132.1 | 1.75 | 2026-06-12 22:15:22 · 29m 49s | |
| CSGO-vikKP-2FB8d-fTZFE-LC6mD-OA7dK | 15/8/4 | 96.8 | 1.56 | 2026-06-12 21:51:45 · 19m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.