Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2bhb5-NRQtX-A9HOn-JzSHL-Dx9TM | 6/15/5 | 50.1 | 0.52 | 2026-07-06 02:03:07 · 29m 47s | |
| CSGO-9OxR5-9rkha-oRUZJ-BbBaz-GrApF | 12/17/3 | 66.7 | 0.72 | 2026-07-04 09:12:21 · 26m 27s | |
| CSGO-5dBtp-A8mSE-OyZXu-WbCPD-My6SA | 16/7/4 | 93.5 | 1.49 | 2026-07-04 08:42:00 · 22m 1s | |
| CSGO-BFApd-etvbO-doYpb-uSDyd-Njp7C | 9/11/14 | 94.1 | 1.24 | 2026-07-04 08:15:12 · 23m 28s | |
| CSGO-9CEFf-Bev67-mJ37v-dLeuM-PxXHK | 10/14/4 | 60.8 | 0.84 | 2026-07-04 07:43:33 · 28m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.