Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kjHhG-3rQmS-zpCEb-TF8Wi-LiHvM | 7/12/10 | 60.8 | 0.90 | 2026-07-04 14:45:30 · 25m 27s | |
| CSGO-XOYNz-whHX6-LJMJj-tZ6uP-eHsyM | 11/15/10 | 59.0 | 0.93 | 2026-06-24 19:34:27 · 36m 50s | |
| CSGO-hbRWc-wsVJQ-GQh8f-adTu5-hUoEM | 11/17/4 | 60.4 | 0.86 | 2026-06-24 17:45:38 · 31m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.