Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GUMoj-VYDJz-K5WyN-v9qSM-PxXHK | 13/20/6 | 72.2 | 0.71 | 2026-07-06 20:17:03 · 35m 35s | |
| CSGO-okCVw-DEiOY-yNZvL-9jMmp-AhnEM | 9/20/6 | 62.2 | 0.61 | 2026-06-28 23:13:26 · 36m 31s | |
| CSGO-KNDoJ-kokHq-H6uUT-Nv8da-Y6TvD | 11/15/4 | 59.3 | 0.82 | 2026-06-28 22:31:09 · 33m 22s | |
| CSGO-e3oqb-dYffR-hUZcA-qFmYo-LsXfE | 4/15/4 | 45.1 | 0.27 | 2026-06-28 22:07:02 · 20m 45s | |
| CSGO-f3hsV-fmUZN-2vFrA-s3x4L-ZxqFF | 14/21/10 | 75.9 | 0.87 | 2026-06-28 21:26:29 · 37m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.