Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BK8Z6-rx5wa-NHsox-4EeWd-dZx9H | 19/12/3 | 93.4 | 1.44 | 2026-07-01 19:28:39 · 31m 47s | |
| CSGO-p4XCc-jNqVU-popGx-Z9fpd-L5WwP | 18/16/2 | 79.0 | 1.11 | 2026-06-24 19:14:01 · 37m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.