Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TXMdu-xzHwZ-rUo9v-PvQZy-V27vO | 14/18/7 | 73.2 | 0.95 | 2026-06-27 17:09:27 · 33m 8s | |
| CSGO-LoDUM-Ozb3a-2Zp84-5xB6n-LsXfE | 2/4/1 | 21.8 | 0.21 | 2026-06-27 14:39:20 · 9m 25s | |
| CSGO-Qejno-aC4Gx-ZiUVE-VjL4y-YfVvD | 14/9/5 | 97.8 | 1.46 | 2026-06-15 16:42:04 · 23m 6s | |
| CSGO-S8vTQ-dN5qX-sHUH6-Z29y9-yUD3J | 2/2/0 | 82.7 | 1.03 | 2026-06-15 16:32:37 · 3m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.