Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VwU4N-4UvWR-OMvKT-AzJ8T-y68CH | 1/3/0 | 2.7 | 0.07 | 2026-06-27 20:27:38 · 37m 5s | |
| CSGO-PcP27-qPn2V-Do3t4-Gt2r6-mAd7L | 19/8/1 | 113.8 | 1.83 | 2026-06-15 17:10:12 · 25m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.