Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9eNfC-E5Kiw-zP4uM-s26ps-QN3tJ | 23/14/6 | 96.1 | 1.53 | 2026-07-02 21:11:26 · 38m 0s | |
| CSGO-mJwkL-7c5eK-dcauF-DmPqd-cZrKG | 7/17/6 | 56.9 | 0.53 | 2026-06-28 22:11:05 · 28m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.