Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rkaWj-hEWLo-XwqVG-TVQbN-MJpEM | 6/16/5 | 42.8 | 0.45 | 2026-07-03 21:37:35 · 27m 23s | |
| CSGO-6Pfs5-bNEuO-nHB66-3FX6q-4DmsF | 6/18/4 | 45.1 | 0.33 | 2026-07-03 21:02:45 · 31m 45s | |
| CSGO-jeBD5-6dAMA-ik5RC-H8WQm-WNmkP | 18/15/3 | 85.4 | 1.44 | 2026-06-22 20:18:58 · 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.