Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UWRm8-Jurfm-3roOR-LmvnG-FJiPK | 21/13/3 | 103.8 | 1.59 | 2026-07-04 22:46:44 · 32m 7s | |
| CSGO-6ytCB-RkXBv-wZeAz-GHosH-hxfvN | 17/17/4 | 77.4 | 1.14 | 2026-07-03 22:46:37 · 39m 15s | |
| CSGO-KOVav-4tk2a-6jsZo-fcywY-zjK5O | 13/20/6 | 81.0 | 0.82 | 2026-06-14 14:40:58 · 39m 22s | |
| CSGO-S7r3w-xs3xZ-5A2hR-qBhcP-LwSOG | 24/18/2 | 101.8 | 1.29 | 2026-06-06 15:23:42 · 40m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.