Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-veQ2k-yN2Wv-QJZRZ-WSsoA-4yTaK | 16/18/5 | 87.4 | 1.09 | 2026-06-23 12:44:21 · 32m 35s | |
| CSGO-FYx9S-4MbF5-zt86s-PXAV6-ddbhQ | 17/20/6 | 77.0 | 0.95 | 2026-06-11 20:47:00 · 41m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.