Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vc4Us-Uukv7-fmjTq-iQiwA-NT2YP | 9/11/4 | 52.4 | 0.85 | 2026-06-28 22:37:16 · 29m 21s | |
| CSGO-obJUn-UpNkf-4M5vt-5QSLM-xxdqA | 10/15/2 | 50.2 | 0.76 | 2026-06-26 22:51:29 · 39m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.