Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T2AdW-9CRmy-Gc5Rj-cr27F-cTKXL | 19/17/5 | 81.1 | 1.16 | 2026-06-28 01:32:49 · 39m 33s | |
| CSGO-7vzZQ-mPAaq-PnRKJ-Dmy55-ZympQ | 13/16/4 | 91.3 | 0.95 | 2026-06-27 14:15:38 · 38m 30s | |
| CSGO-ra4Ur-w9UZc-seGj3-Vcaa5-WBUWJ | 16/17/6 | 71.4 | 1.00 | 2026-06-26 22:45:09 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.