Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nF8be-ouTEE-s8PeH-TxYbi-AZQhG | 3/16/0 | 29.9 | -0.03 | 2026-07-04 14:30:13 · 22m 46s | |
| CSGO-7quVH-JM9bH-mEpbQ-C5Ojm-PDeKP | 5/14/4 | 42.7 | 0.49 | 2026-07-04 13:59:54 · 27m 27s | |
| CSGO-vOCoC-W6jeS-DQKM5-7TAs7-tKkXM | 9/8/0 | 45.5 | 0.85 | 2026-07-04 13:26:14 · 30m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.