Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2xMLt-J4zuy-mjDdH-sk9ku-osMHA | 11/15/7 | 71.6 | 0.86 | 2026-06-29 19:12:33 · 34m 23s | |
| CSGO-csGaZ-PrEu3-OtCyR-KOxzf-2PDRE | 19/17/4 | 108.4 | 1.24 | 2026-06-29 18:21:41 · 36m 30s | |
| CSGO-qUJka-8b6Vw-YEEMu-wVCPJ-9mnpQ | 16/13/6 | 86.7 | 1.29 | 2026-06-26 21:01:12 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.