Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4zO6J-dkVAD-bc8nN-nEKc9-hpWTB | 6/12/0 | 40.2 | 0.48 | 2026-06-28 15:12:50 · 24m 51s | |
| CSGO-ONMOQ-ocRKc-aAcW8-7z5zH-co3mA | 17/13/2 | 81.6 | 1.23 | 2026-06-17 16:07:49 · 32m 57s | |
| CSGO-pZ36U-5NnkT-9snXK-wdfkw-w3YXC | 7/18/9 | 69.1 | 0.64 | 2026-06-12 20:08:25 · 29m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.