Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HuKnp-5eChd-dxSRJ-w5yN7-TLJzN | 11/18/3 | 70.7 | 0.66 | 2026-07-04 19:46:13 · 37m 59s | |
| CSGO-Xdmcc-ev27K-ZRVj3-e4sKZ-8tQVP | 21/23/10 | 69.7 | 1.07 | 2026-07-01 20:13:32 · 54m 59s | |
| CSGO-TjbJv-4Ye9f-e7uDA-quMaO-ObCRE | 11/16/6 | 85.7 | 0.87 | 2026-06-29 21:35:50 · 29m 19s | |
| CSGO-hTpqp-3k4Up-D8JrH-FL3tt-fXnMC | 11/16/7 | 65.8 | 0.76 | 2026-06-28 21:32:15 · 32m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.