Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SoLNN-EN3eX-EUPCX-TwMpa-KQM6H | 19/16/3 | 120.9 | 1.27 | 2026-07-08 20:28:07 · 25m 49s | |
| CSGO-8ULmf-QtbK9-azO7f-2zLLb-B6LHA | 14/16/3 | 80.8 | 0.99 | 2026-06-27 20:05:50 · 28m 49s | |
| CSGO-2ihwW-op7xW-pLJtA-HSRom-ntRBD | 20/15/3 | 80.1 | 1.21 | 2026-06-22 19:44:53 · 36m 45s | |
| CSGO-DtXNA-yyAtw-CUPQd-Xo35t-o2uWK | 8/18/7 | 64.2 | 0.63 | 2026-06-18 21:41:30 · 31m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.