Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h8eEL-tcFMD-LV4y2-Roqjc-RtTGQ | 4/15/5 | 30.9 | 0.48 | 2026-06-28 15:45:16 · 25m 47s | |
| CSGO-kquKQ-9rBes-dDNxR-rP8xS-iaM2G | 1/19/2 | 26.1 | -0.22 | 2026-06-28 12:53:56 · 28m 28s | |
| CSGO-7Pakq-F9hOd-3ozhN-EdYrN-HSWsO | 17/9/2 | 90.6 | 1.62 | 2026-06-28 12:20:47 · 22m 20s | |
| CSGO-c2nPF-RCNBQ-RXQbO-ybi2V-nuGvM | 16/19/3 | 72.4 | 0.98 | 2026-06-20 08:05:08 · 41m 23s | |
| CSGO-x6rUj-dSHDf-tzGnw-sb9bn-eYsFF | 7/14/2 | 57.0 | 0.70 | 2026-06-16 17:35:45 · 23m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.