Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tYbNy-T5pmD-r2kYh-DUsXZ-wZ7nM | 15/14/5 | 66.3 | 1.07 | 2026-07-04 15:36:59 · 36m 18s | |
| CSGO-3ovnV-hVNze-rsBZM-o4TUi-ZYsFF | 23/17/5 | 94.5 | 1.46 | 2026-06-29 14:46:50 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.