Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j9HSE-OWpeN-LUBHV-KBj9z-CLtCQ | 14/16/5 | 67.4 | 0.99 | 2026-07-05 14:22:22 · 41m 49s | |
| CSGO-G9LWk-XCcNC-R5Kxq-OZ5Ey-ZrPJM | 21/11/1 | 96.5 | 1.52 | 2026-07-05 13:44:17 · 34m 33s | |
| CSGO-KTtv6-LptPZ-DdDt8-Xch8n-L4zAC | 21/8/2 | 100.4 | 1.86 | 2026-07-03 21:20:02 · 28m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.