Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yfv6n-uh25r-7wOqT-Uh4W5-KBdqA | 20/22/6 | 82.1 | 1.09 | 2026-06-30 17:22:40 · 54m 50s | |
| CSGO-2PBpm-6U4TE-4iAmd-C7opm-x3JPJ | 7/11/11 | 75.1 | 0.98 | 2026-06-23 17:46:10 · 28m 6s | |
| CSGO-kLn44-9uW3N-voBD7-AEuje-KFYXC | 18/17/6 | 88.8 | 1.10 | 2026-06-15 15:53:28 · 28m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.