Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QDayL-hzwPu-M39rX-EeCBt-n2ohH | 30/16/7 | 103.3 | 1.55 | 2026-07-06 14:58:14 · 41m 39s | |
| CSGO-YXpRF-MfYy6-q8oAv-ZiXV7-ZeQ3A | 13/6/4 | 99.7 | 1.76 | 2026-07-04 17:29:22 · 20m 48s | |
| CSGO-U7YEs-jbvWR-6uyk2-d3JaM-MJpEM | 9/13/9 | 61.4 | 1.00 | 2026-07-04 12:38:15 · 31m 52s | |
| CSGO-rowGn-qUHuR-YUuro-nSYi4-hUoEM | 13/18/3 | 82.9 | 0.86 | 2026-06-30 16:20:02 · 34m 25s | |
| CSGO-TqOjp-WAVZA-Apdit-xQoRV-3ZPmH | 19/12/4 | 94.9 | 1.52 | 2026-06-17 20:01:48 · 32m 56s | |
| CSGO-pFPd3-teJ8y-EU92k-fG64O-qHBxH | 21/15/5 | 87.3 | 1.44 | 2026-06-13 21:09:53 · 36m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.