Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MLmCr-PGVJb-52xVL-BB76B-FpQuK | 16/16/8 | 101.5 | 1.24 | 2026-06-26 12:49:05 · 31m 46s | |
| CSGO-wFDia-qoXqD-HKnX4-dxtom-XEKLH | 16/16/6 | 83.7 | 1.16 | 2026-06-24 11:59:55 · 28m 22s | |
| CSGO-q3Wuc-fyz6v-xmUN6-PHLkh-c49oF | 24/23/16 | 95.5 | 1.24 | 2026-06-16 13:07:04 · 56m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.