Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ycmYX-hfA8Q-Tkbch-TuLJ2-VWJeB | 9/11/3 | 52.0 | 0.92 | 2026-07-03 22:26:25 · 24m 34s | |
| CSGO-fs2e5-pSL4V-uQGyS-HNdyH-28CBM | 13/19/2 | 66.6 | 0.77 | 2026-06-26 04:04:41 · 33m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.