Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tUZLE-cErs6-CSPFu-TPPJZ-YZx9H | 13/17/6 | 74.3 | 0.90 | 2026-07-03 20:40:26 · 41m 30s | |
| CSGO-sWSjX-LkNak-AQoyD-TLt2R-awkMC | 13/9/3 | 65.7 | 1.25 | 2026-06-30 19:44:45 · 27m 36s | |
| CSGO-ze6cG-tYNHe-BrAcV-pprP2-KWtrD | 14/13/5 | 81.4 | 1.12 | 2026-06-22 13:51:15 · 26m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.