Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WK4q9-vaOYD-d7Tye-tOyuj-LPGCF | 14/16/3 | 69.1 | 0.84 | 2026-07-04 19:41:21 · 36m 25s | |
| CSGO-UQ8Oo-uFaso-U9BHx-sa4Wr-iWRKF | 17/15/8 | 104.1 | 1.27 | 2026-06-27 23:54:02 · 37m 17s | |
| CSGO-LKNKa-zk8Li-SyCYH-HAGK3-VUPRO | 8/6/1 | 53.5 | 1.02 | 2026-06-22 19:25:16 · 26m 44s | |
| CSGO-kWf7b-v6mnP-a7cBX-7cmJs-XD8aC | 11/14/7 | 71.6 | 1.05 | 2026-06-15 19:38:43 · 31m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.