Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-479Di-NVUk2-6buRT-ZiZxp-aNLsE | 19/14/0 | 72.7 | 1.27 | 2026-07-05 23:17:42 · 25m 42s | |
| CSGO-TLKdM-hPD9f-Ftffw-sX4hP-66r4N | 14/18/4 | 57.8 | 0.82 | 2026-07-02 00:11:32 · 33m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.