Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SykxW-ujyUw-936ym-uTRRK-kHBxH | 20/16/5 | 86.3 | 1.27 | 2026-07-04 20:35:38 · 45m 12s | |
| CSGO-iZKZf-p5Qzm-3qzpJ-J7BhB-FpQuK | 15/13/5 | 67.6 | 1.10 | 2026-07-01 17:31:17 · 39m 48s | |
| CSGO-jEjNo-jnCHe-F5Of9-Vf8OG-bTsdA | 13/10/5 | 69.2 | 1.19 | 2026-06-29 14:57:22 · 29m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.