Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kDr4o-dhiKw-7NCdj-xhxZS-7aUeL | 19/10/6 | 105.6 | 1.70 | 2026-07-07 03:15:01 · 28m 10s | |
| CSGO-D4pDb-GcMFD-UJKpE-34OeJ-9Sm6J | 8/15/8 | 51.9 | 0.70 | 2026-07-05 05:51:45 · 38m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.