Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UFAqv-bvHtA-uU8Om-bRSfW-fRFZG | 11/16/4 | 86.3 | 0.90 | 2026-07-03 14:32:27 · 28m 32s | |
| CSGO-h29bL-sjB8H-wxF6s-4b3De-ciQZQ | 14/20/10 | 82.2 | 0.84 | 2026-07-02 21:25:40 · 35m 45s | |
| CSGO-KOVGL-y38TB-b9C8t-KcNHy-G3bJD | 12/11/8 | 94.8 | 1.15 | 2026-07-01 20:35:53 · 30m 12s | |
| CSGO-OP2uM-P2HCm-oY2Kp-QuwFN-97V5F | 23/19/5 | 104.5 | 1.43 | 2026-06-28 21:32:24 · 40m 22s | |
| CSGO-f9BNP-cPf5v-ctFmY-8ZX4T-3vKjC | 16/24/9 | 66.9 | 0.75 | 2026-06-27 20:25:18 · 47m 11s | |
| CSGO-bTXJf-Gyk2Y-Gop5j-s9yp2-OLJzN | 10/15/7 | 74.8 | 0.92 | 2026-06-25 19:50:40 · 30m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.